Wotzitz and Bibelot's Command Procurements

Episode 1: Tooth and Snail

-Four adventurers answered Baron Von Wotzitz’s call and volunteered to be the first to test the new, stable teleportal from Westgate to Iriaebor:
-Arfus, (Kelly) the gnome druid, brought her eponymous Dog.
-Mads, (Steve) the half-orc fighter, brought a variety of maritime harming implements.
-Tjrolka, (Shawn) the dwarf barbarian, was eager to hand out samples of her microbrew.
-and Owain, (Kevin) the human bard, if you can call him that, brought his tough-love approach to teambuilding.

-The party agreed to look in on the estate of Lord Thorbry, a friend of the Baron’s and a patron of the Organization.
-Lord Thorbry is a pony rancher who recently began suffering losses due to goblin activity.
-The party teleported from Aurora’s Boutique in Westgate to Aurora’s Boutique in Iriaebor, City of Spires.
-They hired horses and began the three-day journey along the Dusk Road to Corm Orp.
-The first night, they rented rooms from Gustawa at the Goose Mill Inn.
-A strange man at the Inn tried to discourage them from interfering in Corm Orp. After Arfus interrogated his horse and Tjrolka literally squeezed him for info. The man (Gheff) copped to being a Zhentarim agent, and said any goblin activity on the Ranch wax sanctioned by the mob! Owain magically impelled Gheff to take an 8-hour walk in the other direction without his horse.
-The second evening, the party made camp and were set upon by a pair of foul, two-headed canines. Death Dogs! They felled the beasts, but not before Mads and Arfus suffered burning, debilitating wounds.
-The third day, Mads’s infection had cleared and Arfus used her Druidic magic to cure hers. The party rode on and finally reached the happy, cheerful Halfling town of Corm Orp.
-Lord Thorbry was alone on his pony ranch. He attested that the Zhentarim had tried to triple the amount of protection money they collected from him, and he had refused. Since then, his mushroom cave had been vandalized and he had seen goblins coming and going. He’d written off the cave as a loss, but now some of his ponies had been killed and dragged into the cave.
-The party spent the night in Thorbry’s manor, waking before dawn to investigate the cave. They discovered that the wooden shelves used to grow mushrooms had been overturned and destroyed and partially eaten. The strangest part was the shattered glass fragments strewn about the floor: there was no sign of where glass might have come from.
-A left-heading tunnel that Thorbry thought was new showed signs that a bloody animal had been dragged off. A right-leaning tunnel showed a higher concentration of glass than the main chamber.
-The party headed left and followed the blood trail. They avoided a rudimentary alarm tripwire, but even so the goblins heard them coming. They entered a large chamber that 5 goblins had fortified into a defensible position, and two archers in little towers loosed arrows as the remaining 3 raced to the walls. One by one, the goblins fell, with the leader almost escaping but to no avail. As he expired, the foul humanoid hissed “You want it for yourself? Fine. I hope it turns you all to glass.”
The group saw that the goblins had been cutting and collecting large panes of the glass and putting them atop big haypiles for safekeeping. A large sack containing the princely sum of 150 gold pieces was found in the goblin leader’s hut; it was accompanied by a note, written presumably in Goblin which none of the party could read.
-The party decided to investigate the other tunnel, hoping to suss out the source of the goblins’ glass prospecting. This tunnel eventually gave way to a solid glass-coated floor, smooth as a frozen pond, which led to a giant, nearly empty chamber, the floor entirely covered in thick, slippery glass. A small, dark pool could be found at the center of the chamber and near it, a giant, beautifully-coloured snail with a scintillating shell and five independent, spiked heads. None of them had ever seen anything like it.
-Arfus approached cautiously and the snail ponderously countered toward her as well. Mads and Tjrolka moved to assist the gnome, and Owain fired arrows with his bow. The creature turned and fled (slowly) toward the pool, releasing a pulse of dazzling light which stunned its foes and made it harder for them to see it. Arfus withdrew, recognizing the defensive nature of the snail’s behaviour. The dwarf and half-orc momentarily pressed the attack, causing the snail to counter-strike, but Arfus finally succeeded in convincing them to let the creature go.
-They returned to Lord Thorbry, who recognized their description of the creature: a Flail Snail! He said the thing was a creature of Elemental Earth which had passed through to the Prime Material Plane and ate everything in its way while secreting a thick slime that eventually hardened into valuable glass. The goblins had been harvesting this glass, no doubt to sell to the Zhentarim.
-When pressed as to how he planned to stave off reprisal, Thorbry callously indicated that he could simply eliminate the middle man and supply the glass to the Zhents himself, getting back into their good graces. Arfus worried that he might kill the snail for its precious shell, but Thorbry pragmatically explained how much more the creature was worth alive.
-Their work concluded, the party returned to Iraiebor. They did not pass gheff on the way.
-After teleporting back to Westgate, they were paid and thanked by Baron von Wotzitz.

Summary: Four Sought Adventure. They saved a pony ranch and a majestic flail snail from goblins and spit in the face of The Mob, who also won in the end!

Loot and XP:

Arfus, Tjrolka, Mads, and Owain receive 125 GP each (350 from BvW, 150 from the Goblins= 500/4).

The active PCs receive 3 XP. Their (actual or hypothetical) second PCs received 2 XP.
All inactive PCs (and those yet to be created) receive 1 XP.


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